It's been a productive day!
Ok so the duur rn has the basic functionality of a respawn point, i also added sound effects (some still missing) and also FLYING BITS!!!
I had to figure out how to use the 2d physics engine since gdevelop doesn't allow animated particles and that's actually how i was able to get that neat little detail where the head bounces on the ground before leaving the screen, ain't that cool?
ok now to the more "in depth stuff" about what i plan for this game:
Gameplay Loop:
It won't super complex or anything, i just plan on having a bunch of levels that get randomly selected for you to play, i was thinking of adding some tiny rouge like elements like upgrades, modifiers and more!
Difficulty:
I don't know if the game will end up super hard with the idea i have for the challenge, the thing is that you got a limited time to live before the D A R K R E L M!!! absorbs you and die, you can add time to the timer by either grabbing clocks or finishing the room, the punishment for dying is loss of time so you better git gud
Price:
it's free :D
Thanks for reading, more devlogs to come in the future!
no mario why gun no mario bad
VariableGR
It looks very interesting! A pretty fun animation with good effects haha 😎🤘